Inventory
What this is for
Twenty-six weekends a year, the same cases go on the same truck. And every
year somebody opens case 7 in a ballroom in another state and finds the
extension cords aren’t in it.
This is the list. Numbered cases, what’s supposed to be in each one, how
many, and what condition it’s in. Print a code for each case, stick it on,
and anybody with a phone can see the packing list — or run the check —
standing at the truck.
Look for Inventory in the left-hand menu, under Add-ons. If it
isn’t there, it’s not in your plan yet — ask us.
The main page
The Inventory page has a switch at the top with two views:
- Cases — one row per numbered case
- Items — every single item you own, in one long list
The Items view has quick filters worth knowing: Low stock,
Damaged/missing, and Unassigned. Those three answer most of the
questions you’ll actually have.
Creating a case
Click New case
The box explains itself: The number should match what’s stenciled on
the physical case. You’ll add the manifest on the next screen.Enter the Case #
A whole number. Use the number that’s actually painted on the case.Give it a Name
Something a tired person will recognise — Awards & medals.Fill in Packed by and Warehouse if you use them
Packed by is a role, like Merch lead. Warehouse is where it
lives between events; leave it on Not assigned if you don’t track
that.Add Notes
Anything a person needs to know before they lift it. The example given
is Heavy — two-person lift.Click Create case
Filling in the packing list
Once the case exists, you’re on its own page. The card in the middle is
called Manifest — that’s just the list of what belongs in the case.
Under the table there’s a short strip to add an item: Item,
Container, Pack, On hand.
- Item — the name.
- Container — an optional sub-grouping inside the case. If you’ve got
a small bin inside case 7 that holds all the cables, name it and every
cable goes under it. Anything you don’t put in a container shows as
Loose in case. - Pack — how many belong in the case when it’s fully stocked.
- On hand — how many are actually there right now.
The Repl column (short for reorder threshold) is the number that
triggers a warning. Set it to 2 on gaff tape and Herding Cats will start
telling you to buy more once you’re down to two.
You can drag items up and down, move an item to another case, or pull it
out of the case entirely.
Set Pack even if you’re not sure about Repl. Pack is what makes the
restock list useful later — Herding Cats can tell you buy 4 to get back to
a full pack only if it knows what a full pack is.
Items that aren’t in a case yet
There’s a card called Unassigned items for gear that hasn’t been packed
anywhere. Add something there with the Add item button on the main
Inventory page, and drag it onto a case whenever it gets packed.
What needs attention: the Replenishment page
Click Replenishment at the top of the Inventory page. The description
tells you what it is: Restock, repair, and replace — assembled live from
every case’s manifest, so nothing dies in a binder.
You don’t build this list. It builds itself, from three signals:
| Group | Why something is on it |
|---|---|
| Restock | The count dropped below its reorder threshold |
| Repair | Somebody marked it damaged |
| Replace | Somebody marked it missing |
The Need column tells you how many to buy to get back to a full pack.
For each row you can:
- Resolve it — for a restock, it sets the count back to a full pack;
for a repair or replace, it sets the condition back to good. - Create task — puts it on somebody’s to-do list. Once created the
button reads Task open. - Log repair — starts a costed repair record. Once logged it reads
In shop.
When everything’s fine the page says so: Nothing needs attention. —
Every count is at or above its threshold, and nothing is marked damaged or
missing. The cases are show-ready.
Repairs: the Maintenance page
The maintenance log is the costed history behind the repair queue — what
broke, who fixed it, what it cost.
Click Log maintenance
Or use Log repair from the Replenishment page, which fills in the
item for you.Pick what broke
Either a single Item or a Whole case.Choose the Kind
Repair, Service, or Inspection.Add a Vendor and a Cost if you know them
The cost box says Estimate or final — optional. Log it now, cost it
later.Write Notes
The example is exactly the kind of thing that’s useful:
“1 does not work — labelled.” What, where, how bad.Click Log it
Entries move through Open → In progress → Resolved. When you
click Resolve it asks for the Final cost — this is the number the
history keeps — and how it was fixed.
If your company has the Finance add-on, the three-dot menu on a maintenance
row offers Create repair bill. It drafts a vendor bill for you, coded
to repairs and maintenance, which you then approve and pay under
Payables.
The count history: Stock movements
Every change to a count is written down, in date order, on the
Movements page. Purchases, sales, load-outs, shrinkage — everything.
The important rule is printed on the page: movements can’t be edited. If
you record something wrong, you fix it by recording the opposite movement,
not by rubbing out the first one. That way the history stays honest.
To record one by hand, click Record movement, pick the Item, the
Kind (Purchase, Sale, Transfer, Adjustment, Load-out, Load-in,
Shrinkage, Return), a positive Quantity, and the date it happened. The
kind decides whether it adds or subtracts. There’s a preview showing what
the count will become.
If a count is allowed to go negative, it will — and the page tells you why:
On hand goes negative — allowed, and an honest signal to recount. A
negative number means something wasn’t recorded, and hiding that would only
make it harder to find.
Importing a packing list you already have
If your cases are already listed in a document somewhere, you don’t have to
retype them.
Upload the document in your document intake area
Go to Inventory and click Import list
The page is called Import a packing list, and it promises:
nothing saves until you confirm.Pick the document and click Read this list
Review what it found
Items come back grouped. For each group choose where it goes under
Import into — a new case, an existing case, or Unassigned items
(no case). Fix any names, packs, or thresholds before continuing.Click Import
The button counts the items it’s about to add.
What it’s all worth
The Finance button at the top of the Inventory page opens a short menu
with two exports: Export asset register (.xlsx) and
Export asset register (.csv).
The Excel file has three sheets:
- Asset register — every piece of gear with its serial number, what it
cost, what it would cost to replace, and its value today. The page notes
it doubles as the insurance schedule. - Stock value — what your stock is worth right now.
- All items — everything, cases and loose gear alike.
To fill in those numbers, click the money icon on any item to open
Cost & finance. It asks one useful question first —
What kind of thing is this? — with three answers:
- Durable asset — Gear that lasts years — cases, processors, staging.
- Consumable — Supplies that get used up and rebought — tape, bags,
batteries. - Resale merch — Stock you sell on — shirts, pins, programs.
Everything in that box is optional. Fill in what you know.
If you sell merch at events, mark those items Resale merch. That’s what
makes them show up on the show-day settlement sheet at the end of the
weekend — see Show-day settlement.
Where to go next
- Load-outs and QR labels — the codes on the cases
and what a phone actually shows when you scan one