Inventory

What this is for

Twenty-six weekends a year, the same cases go on the same truck. And every
year somebody opens case 7 in a ballroom in another state and finds the
extension cords aren’t in it.

This is the list. Numbered cases, what’s supposed to be in each one, how
many, and what condition it’s in. Print a code for each case, stick it on,
and anybody with a phone can see the packing list — or run the check —
standing at the truck.

This is part of the Inventory add-on

Look for Inventory in the left-hand menu, under Add-ons. If it
isn’t there, it’s not in your plan yet — ask us.

The main page

The Inventory page has a switch at the top with two views:

  • Cases — one row per numbered case
  • Items — every single item you own, in one long list

The Items view has quick filters worth knowing: Low stock,
Damaged/missing, and Unassigned. Those three answer most of the
questions you’ll actually have.

Creating a case

  1. Click New case
    The box explains itself: The number should match what’s stenciled on
    the physical case. You’ll add the manifest on the next screen.

  2. Enter the Case #
    A whole number. Use the number that’s actually painted on the case.

  3. Give it a Name
    Something a tired person will recognise — Awards & medals.

  4. Fill in Packed by and Warehouse if you use them
    Packed by is a role, like Merch lead. Warehouse is where it
    lives between events; leave it on Not assigned if you don’t track
    that.

  5. Add Notes
    Anything a person needs to know before they lift it. The example given
    is Heavy — two-person lift.

  6. Click Create case

Filling in the packing list

Once the case exists, you’re on its own page. The card in the middle is
called Manifest — that’s just the list of what belongs in the case.

Under the table there’s a short strip to add an item: Item,
Container, Pack, On hand.

  • Item — the name.
  • Container — an optional sub-grouping inside the case. If you’ve got
    a small bin inside case 7 that holds all the cables, name it and every
    cable goes under it. Anything you don’t put in a container shows as
    Loose in case.
  • Pack — how many belong in the case when it’s fully stocked.
  • On hand — how many are actually there right now.

The Repl column (short for reorder threshold) is the number that
triggers a warning. Set it to 2 on gaff tape and Herding Cats will start
telling you to buy more once you’re down to two.

You can drag items up and down, move an item to another case, or pull it
out of the case entirely.

Set Pack even if you’re not sure about Repl. Pack is what makes the
restock list useful later — Herding Cats can tell you buy 4 to get back to
a full pack
only if it knows what a full pack is.

Items that aren’t in a case yet

There’s a card called Unassigned items for gear that hasn’t been packed
anywhere. Add something there with the Add item button on the main
Inventory page, and drag it onto a case whenever it gets packed.

What needs attention: the Replenishment page

Click Replenishment at the top of the Inventory page. The description
tells you what it is: Restock, repair, and replace — assembled live from
every case’s manifest, so nothing dies in a binder.

You don’t build this list. It builds itself, from three signals:

Group Why something is on it
Restock The count dropped below its reorder threshold
Repair Somebody marked it damaged
Replace Somebody marked it missing

The Need column tells you how many to buy to get back to a full pack.

For each row you can:

  • Resolve it — for a restock, it sets the count back to a full pack;
    for a repair or replace, it sets the condition back to good.
  • Create task — puts it on somebody’s to-do list. Once created the
    button reads Task open.
  • Log repair — starts a costed repair record. Once logged it reads
    In shop.

When everything’s fine the page says so: Nothing needs attention.
Every count is at or above its threshold, and nothing is marked damaged or
missing. The cases are show-ready.

Repairs: the Maintenance page

The maintenance log is the costed history behind the repair queue — what
broke, who fixed it, what it cost.

  1. Click Log maintenance
    Or use Log repair from the Replenishment page, which fills in the
    item for you.

  2. Pick what broke
    Either a single Item or a Whole case.

  3. Choose the Kind
    Repair, Service, or Inspection.

  4. Add a Vendor and a Cost if you know them
    The cost box says Estimate or final — optional. Log it now, cost it
    later.

  5. Write Notes
    The example is exactly the kind of thing that’s useful:
    “1 does not work — labelled.” What, where, how bad.

  6. Click Log it

Entries move through OpenIn progressResolved. When you
click Resolve it asks for the Final costthis is the number the
history keeps
— and how it was fixed.

If your company has the Finance add-on, the three-dot menu on a maintenance
row offers Create repair bill. It drafts a vendor bill for you, coded
to repairs and maintenance, which you then approve and pay under
Payables.

The count history: Stock movements

Every change to a count is written down, in date order, on the
Movements page. Purchases, sales, load-outs, shrinkage — everything.

The important rule is printed on the page: movements can’t be edited. If
you record something wrong, you fix it by recording the opposite movement,
not by rubbing out the first one. That way the history stays honest.

To record one by hand, click Record movement, pick the Item, the
Kind (Purchase, Sale, Transfer, Adjustment, Load-out, Load-in,
Shrinkage, Return), a positive Quantity, and the date it happened. The
kind decides whether it adds or subtracts. There’s a preview showing what
the count will become.

If a count is allowed to go negative, it will — and the page tells you why:
On hand goes negative — allowed, and an honest signal to recount. A
negative number means something wasn’t recorded, and hiding that would only
make it harder to find.

Importing a packing list you already have

If your cases are already listed in a document somewhere, you don’t have to
retype them.

  1. Upload the document in your document intake area

  2. Go to Inventory and click Import list
    The page is called Import a packing list, and it promises:
    nothing saves until you confirm.

  3. Pick the document and click Read this list

  4. Review what it found
    Items come back grouped. For each group choose where it goes under
    Import into — a new case, an existing case, or Unassigned items
    (no case)
    . Fix any names, packs, or thresholds before continuing.

  5. Click Import
    The button counts the items it’s about to add.

What it’s all worth

The Finance button at the top of the Inventory page opens a short menu
with two exports: Export asset register (.xlsx) and
Export asset register (.csv).

The Excel file has three sheets:

  • Asset register — every piece of gear with its serial number, what it
    cost, what it would cost to replace, and its value today. The page notes
    it doubles as the insurance schedule.
  • Stock value — what your stock is worth right now.
  • All items — everything, cases and loose gear alike.

To fill in those numbers, click the money icon on any item to open
Cost & finance. It asks one useful question first —
What kind of thing is this? — with three answers:

  • Durable assetGear that lasts years — cases, processors, staging.
  • ConsumableSupplies that get used up and rebought — tape, bags,
    batteries.
  • Resale merchStock you sell on — shirts, pins, programs.

Everything in that box is optional. Fill in what you know.

If you sell merch at events, mark those items Resale merch. That’s what
makes them show up on the show-day settlement sheet at the end of the
weekend — see Show-day settlement.

Where to go next